﻿using HK.Core.Settings;
using HK.Core.Settings.Data;
using HK.Editor.Serializable;
using HK.Editor.Settings.Protocol;
using UnityEditor;

namespace HK.Editor.Settings
{
    /// <summary>
    /// 游戏设定文件编辑器
    /// </summary>
    [CustomEditor(typeof(GameSettings))]
    public class GameSettingsEditor : SAssetEditor<GameSettings, GameSettingsData>, IGameSettingsEditor<GameSettings, GameSettingsData>
    {
        /// <summary>
        /// 保护构造函数
        /// </summary>
        public GameSettingsEditor() : base() {}

    }
}
